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ARMA 3 Editor:

 RHS Arsenal (RHSAFRF) begrenzt

Titelbild

RHS Arsenal (RHSAFRF) begrenzt


So kann eine begrenzte Arsenalkiste für Missionen mit russischem Equiqment aussehen. Ihr werdet feststellen, das nicht alles zum Einsatz kommt. Daher ja auch begrenzt. Unterstützt wird dieses Arsenal, was man bei jeder guten MilSim dazu gehört , natürlich die typischen ACE Materialien. Ahja, Bohemia steuert auch ein paar Gegenstände hinzu.

Wenn ihr diese Settings nutzen wollt:

Nehmt eine zb. Munitionskiste, erstellt eine Datei wie zb. :  arsenal_RHS.sqf  und speichert die Settings von unten darein.

In die Init der Kiste heisst es  dann : null = [this] execVM "arsenal_RUS.sqf"; Fertig ist eure "Russenkiste".

 

// ammo box object init field
//null = [this] execVM "arsenal_BW.sqf"
_crate = _this select 0;


clearMagazineCargoGlobal _crate;
clearWeaponCargoGlobal _crate;
clearItemCargoGlobal _crate;
clearBackpackCargoGlobal _crate;

["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal;

//Lists of items to include
_availableHeadgear = [
"rhs_6b26_green",
"rhs_6b26_bala_green",
"rhs_6b26_ess_green",
"rhs_6b26_ess_bala_green",
"rhs_6b26",
"rhs_6b26_bala",
"rhs_6b26_ess",
"rhs_6b26_ess_bala",
"rhs_6b27m_green",
"rhs_6b27m_green_bala",
"rhs_6b27m_green_ess",
"rhs_6b27m_green_ess_bala",
"rhs_6b27m_digi",
"rhs_6b27m_digi_bala",
"rhs_6b27m_digi_ess",
"rhs_6b27m_digi_ess_bala",
"rhs_6b27m",
"rhs_6b27m_bala",
"rhs_6b27m_ess",
"rhs_6b27m_ess_bala",
"rhs_6b27m_ml",
"rhs_6b27m_ml_bala",
"rhs_6b27m_ml_ess",
"rhs_6b27m_ML_ess_bala"

];

_availableGoggles = [
"rhs_scarf"
];
 
_availableUniforms = [
"rhs_uniform_vdv_emr_des",
"rhs_uniform_emr_patchless",
"rhs_uniform_msv_emr",
"rhs_uniform_vdv_emr",
"rhs_uniform_flora_patchless",
"rhs_uniform_flora_patchless_alt",
"rhs_uniform_flora",
"rhs_uniform_vdv_flora",
"rhs_uniform_gorka_r_g",
"rhs_uniform_gorka_r_y",
"rhs_chdkz_uniform_5",
"rhs_chdkz_uniform_4",
"rhs_chdkz_uniform_3",
"rhs_chdkz_uniform_2",
"rhs_chdkz_uniform_1",
"rhs_uniform_mvd_izlom",
"rhs_uniform_mflora_patchless",
"rhs_uniform_vdv_mflora"
];

_availableVests = [
"rhs_6b23_digi_medic",
"rhs_6b13_Flora",
"rhs_6b13_Flora_6sh92",
"rhs_6b13_Flora_6sh92_headset_mapcase",
"rhs_6b13_Flora_6sh92_radio",
"rhs_6b13_Flora_6sh92_vog",
"rhs_6b13_Flora_crewofficer",
"rhs_6b13_EMR",
"rhs_6b13",
"rhs_6b13_6sh92",
"rhs_6b13_6sh92_headset_mapcase",
"rhs_6b13_6sh92_radio",
"rhs_6b13_6sh92_vog",
"rhs_6b13_crewofficer",
"rhs_6b23",
"rhs_6b23_6sh92",
"rhs_6b23_6sh92_headset",
"rhs_6b23_6sh92_headset_mapcase",
"rhs_6b23_6sh92_radio",
"rhs_6b23_6sh92_vog",
"rhs_6b23_6sh92_vog_headset",
"rhs_6b23_crewofficer",
"rhs_6b23_crew",
"rhs_6b23_engineer",
"rhs_6b23_medic",
"rhs_6b23_rifleman"
];

_availableItems = [
"FirstAidKit",
"ACE_bodyBag",
"ACE_bloodIV",
"ACE_DAGR",
"ACE_Sandbag_empty",
"ACE_HuntIR_monitor",
"ACE_IR_Strobe_Item",
"ACE_EarPlugs",
"ACE_CableTie",
"ACE_EntrenchingTool",
"ACE_wirecutter",
"ACE_Flashlight_MX991",
"ACE_ConcertinaWireCoil",
"ACE_DefusalKit",
"ACE_M26_Clacker",
"ACE_Clacker",
"ACE_packingBandage",
"ACE_personalAidKit",
"ACE_elasticBandage",
"ACE_fieldDressing",
"ACE_tourniquet",
"ACE_morphine",
"ACE_epinephrine",
"ACE_bloodIV_250",
"ACE_surgicalKit",
"ACE_quikclot",
"ACE_M14",
"ACE_salineIV_500",
"ACE_HuntIR_monitor",
"ACE_UAVBattery",
"ACE_Tripod",
"ToolKit",
"ItemRadio",
"ItemMap",
"ItemCompass",
"TFAR_anprc152",
"ItemWatch"
];


_availableBackpacks = [
"B_AssaultPack_rgr_ReconExp",
"rhs_rpg",
"rhs_sidorMG",
"rhs_assault_umbts"
];

_availableAttachments = [
"rhs_bipod",
"rhs_acc_tgpa",
"rhs_acc_pbs1",
"rhs_acc_dtk4short",
"rhs_acc_tgpv",
"rhs_acc_dtk4long",
"rhs_acc_dtk4screws",
"rhs_acc_muzzleFlash_dtk",
"rhs_acc_dtk3",
"rhs_acc_dtk1",
"rhs_acc_dtk",
"rhs_acc_dtk1l",
"rhs_acc_ak5",
"rhs_acc_1p29",
"rhs_acc_1p78",
"rhs_acc_pkas",
"rhs_acc_ekp1",
"rhs_acc_1p63",
"rhs_acc_ekp1b",
"rhs_acc_ekp1c",
"rhs_acc_ekp1d",
"rhs_acc_npz",
"rhs_acc_pso1m2",
"rhs_acc_pgo7v",
"rhs_acc_1pn93_1",
"rhs_acc_1pn93_2"
];

_availableMagazines = [
"rhs_20rnd_9x39mm_SP6",
"rhs_10rnd_9x39mm_SP5",
"rhs_100Rnd_762x54mmR",
"rhs_30Rnd_545x39_AK",
"rhs_30Rnd_545x39_AK_no_tracers",
"rhs_30Rnd_545x39_AK_green",
"rhs_30Rnd_545x39_7N10_AK",
"rhs_30Rnd_545x39_7N22_AK",
"rhs_30Rnd_545x39_7U1_AK",
"rhs_45Rnd_545X39_7N22_AK",
"rhs_45Rnd_545X39_7N10_AK",
"rhs_45Rnd_545X39_AK_Green",
"rhs_45Rnd_545X39_AK",
"rhs_45Rnd_545X39_7U1_AK",
"rhs_30Rnd_762x39mm",
"rhs_30Rnd_762x39mm_tracer",
"rhs_30Rnd_762x39mm_89",
"rhs_30Rnd_762x39mm_U",
"rhs_20rnd_9x39mm_SP5",
"rhs_20rnd_9x39mm_SP6",
"rhs_100Rnd_762x54mmR",
"rhs_100Rnd_762x54mmR_green",
"rhs_10Rnd_762x54mmR_7N1",
"rhs_rpg26_mag",
"rhs_rshg2_mag",
"rhs_rpg18_mag",
"rhs_rpg7_PG7VL_mag",
"rhs_rpg7_PG7VR_mag",
"rhs_rpg7_TBG7V_mag",
"rhs_rpg7_OG7V_mag",
"rhs_mag_9k32_rocket",
"rhs_mag_9k38_rocket",
"rhs_mag_9x19_17",
"rhs_mag_9x18_12_57N181S"
];


_availableWeapons = [
"rhs_weap_makarov_pmm",
"rhs_weap_pya",
"rhs_weap_igla",
"rhs_weap_rpg26",
"rhs_weap_rpg7",
"rhs_weap_rshg2",
"rhs_weap_pkm",
"rhs_weap_pkp",
"rhs_weap_pkp",
"rhs_weap_vss",
"rhs_weap_asval_npz",
"rhs_weap_ak104_zenitco01",
"rhs_weap_ak74m_gp25",
"rhs_weap_pkp",
"rhs_weap_rpg26",
"rhs_weap_makarov_pm",
"rhs_weap_rpg26",
"rhs_weap_ak74m",
"Binocular",
"Rangefinder",
"MineDetector",
"rhs_weap_ak103",
"rhs_weap_ak103_1",
"rhs_weap_ak103_2",
"rhs_weap_ak103_gp25",
"rhs_weap_ak103_gp25_npz",
"rhs_weap_ak103_npz",
"rhs_weap_ak104",
"rhs_weap_ak104_npz",
"rhs_weap_ak105",
"rhs_weap_ak105_npz",
"rhs_weap_ak74m",
"rhs_weap_ak74m_2mag",
"rhs_weap_ak74m_2mag_camo",
"rhs_weap_ak74m_2mag_npz",
"rhs_weap_ak74m_camo",
"rhs_weap_ak74m_camo_folded",
"rhs_weap_ak74m_camo_npz",
"rhs_weap_ak74m_desert",
"rhs_weap_ak74m_desert_folded",
"rhs_weap_ak74m_desert_npz",
"rhs_weap_ak74m_folded",
"rhs_weap_ak74m_gp25",
"rhs_weap_ak74m_gp25_npz",
"rhs_weap_ak74m_npz",
"rhs_weap_ak74m_plummag",
"rhs_weap_ak74m_plummag_folded",
"rhs_weap_ak74m_plummag_npz",
"rhs_weap_akm",
"rhs_weap_akm_gp25",
"rhs_weap_akms",
"rhs_weap_akms_gp25",
"rhs_weap_asval",
"rhs_weap_asval_npz",
"rhs_weap_svdp",
"rhs_weap_svdp_npz",
"rhs_weap_svdp_wd",
"rhs_weap_svdp_wd_npz",
"rhs_weap_svds",
"rhs_weap_svds_npz"
];

//Populate with predefined items and whatever is already in the crate
[_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo;
[_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests + _availableAttachments + _availableItems )] call BIS_fnc_addVirtualItemCargo;
[_crate,((magazineCargo _crate) + _availableMagazines )] call BIS_fnc_addVirtualMagazineCargo;
[_crate,((weaponCargo _crate) +_availableWeapons)] call BIS_fnc_addVirtualWeaponCargo;

 

Die letzten Einträge