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ARMA 3 Editor:

 BW Arsenal (@BwMod) begrenzt

Titelbild

BW Arsenal (@BwMod) begrenzt


Autor: greni

Hier einmal die BW Arsenal.

Hinweis: Für diese Zusammenstellung sind die Mods @ACE, @NiArsenal ebenfalls erforderlich!

In die Box, wo das Arsenal aufgerufen werden soll, tragt ihr folgendes ein:

this allowDamage false;

null = [this] execVM "arsenal_BW.sqf";

 

Erstellt eine arsenal_BW.sqf Datei und fügt sie eurer Mission zu.

Zum Inhalt dieser Datei:


_crate = _this select 0;
clearMagazineCargoGlobal _crate;
clearWeaponCargoGlobal _crate;
clearItemCargoGlobal _crate;
clearBackpackCargoGlobal _crate;

["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal;

//Lists of items to include
_availableHeadgear = [
"H_ShemagOpen_khk",
"BWA3_Booniehat_Tropen",
"BWA3_M92_Tropen",
"BWA3_M92_Fleck",
"BWA3_Vest_Rifleman1_Fleck",
"BWA3_CrewmanKSK_Fleck_ Headset",
"BWA3_CrewmanKSK_Schwarz_Headset",
"BWA3_CrewmanKSK_Schwarz",
"BWA3_OpsCore_Fleck_Camera",
"BWA3_Booniehat_Fleck ",
"BWA3_OpsCore_Fleck",
"BWA3_OpsCore_Fleck_Patch",
"BWA3_Booniehat_Tropen",
"BWA3_CrewmanKSK_Tropen",
"BWA3_CrewmanKSK_Tropen_Headset",
"BWA3_OpsCore_Tropen",
"BWA3_OpsCore_Tropen_Patch",
"BWA3_OpsCore_Tropen_Camera"
];

_availableGoggles = [
"BWA3_optic_NSV600",
"G_Bandanna_oli",
"G_Bandanna_tan",
"G_Bandanna_blk",
"BWA3_G_Combat_Orange",
"BWA3_G_Combat_Black"
];
 
_availableUniforms = [
"BWA3_Uniform2_Tropen",
"BWA3_Uniform_Tropen",
"BWA3_Uniform_Crew_Tropen",
"BWA3_Uniform_Ghillie_Tropen",
"BWA3_Uniform_Fleck",
"BWA3_Uniform2_Fleck",
"BWA3_Uniform3_Fleck",
"BWA3_Uniform2_Fleck",
"BWA3_Uniform3_idz_Fleck",
"BWA3_Uniform_idz_Tropen"
];

_availableVests = [
"BWA3_Vest_Rifleman1_Tropen",
"BWA3_Vest_Rifleman1_Fleck"
];

_availableItems = [
"hlc_muzzle_300blk_KAC",
"hlc_muzzle_556NATO_KAC",
"hlc_muzzle_snds_AUG",
"hlc_muzzle_556NATO_KAC",
"bipod_01_F_blk",
"CUP_acc_Flashlight",
"BWA3_acc_VarioRay_irlaser",
"BWA3_optic_EOTech_Mag_Off",
"BWA3_ItemKestrel",
"BWA3_ItemNaviPad",
"BWA3_muzzle_snds_G36",
"BWA3_acc_LLM01_irlaser",
"BWA3_optic_ZO4x30",
"BWA3_optic_RSAS",
"BWA3_optic_ZO4x30_Single",
"optic_Hamr",
"BWA3_optic_EOTech",
"FirstAidKit",
"ACE_bodyBag",
"ACE_bloodIV",
"ACE_DAGR",
"ACE_Sandbag_empty",
"ACE_HuntIR_monitor",
"ACE_IR_Strobe_Item",
"ACE_EarPlugs",
"ACE_CableTie",
"ACE_EntrenchingTool",
"ACE_wirecutter",
"ACE_Flashlight_MX991",
"ACE_ConcertinaWireCoil",
"ACE_DefusalKit",
"ACE_M26_Clacker",
"ACE_Clacker",
"tf_microdagr",
"ACE_packingBandage",
"ACE_personalAidKit",
"ACE_elasticBandage",
"ACE_fieldDressing",
"ACE_tourniquet",
"ACE_morphine",
"ACE_epinephrine",
"ACE_bloodIV_250",
"ACE_surgicalKit",
"ACE_quikclot",
"ACE_salineIV_500",
"ACE_HuntIR_monitor",
"ACE_UAVBattery",
"ACE_Tripod",
"ToolKit",
"ItemRadio",
"BWA3_ItemNaviPad",
"ItemMap",
"ItemCompass",
"TFAR_anprc152",
"B_UavTerminal",
"ItemWatch"
];


_availableBackpacks = [
"B_AssaultPack_rgr_ReconExp",
"tf_rt1523g_big_bwmod_tropen",
"BWA3_TacticalPack_Tropen_Medic_Filled",
"BWA3_Vest_Medic_Tropen",
"BWA3_Carryall_Tropen",
"BWA3_Carryall_Fleck",
"ACE_TacticalLadder_Pack",
"BWA3_Kitbag_Fleck_Medic",
"BWA3_Kitbag_Tropen_Medic",
"B_UAV_01_backpack_F",
"B_Parachute",
"CUP_B_M2_Gun_Bag",
"CUP_B_M2_Tripod_Bag",
"TFAR_rt1523g_big_bwmod",
"TFAR_rt1523g_big_bwmod_tropen"
];

_availableAttachments = [
"BWA3_acc_LLM01_irlaser_underbarrel",
"BWA3_30Rnd_556x45_G36_SD",
"BWA3_optic_EOTech",
"BWA3_muzzle_snds_G36",
"BWA3_optic_ZO4x30",
"BWA3_optic_Aimpoint",
"BWA3_optic_Shortdot",
"BWA3_optic_NSV80",
"BWA3_optic_IRV600",
"HLC_Optic_G36Export15x",
"HLC_Optic_G36dualoptic35x"

];

_availableMagazines = [
"BWA3_120Rnd_762x51",
"BWA3_Pzf3_IT",
"BWA3_RGW90_HH",
"BWA3_Fliegerfaust_Mag",
"BWA3_200Rnd_556x45",
"BWA3_10Rnd_127x99_G82_Tracer",
"BWA3_20Rnd_762x51_G28_AP",
"BWA3_20Rnd_762x51_G28_Tracer",
"BWA3_20Rnd_762x51_G28",
"WA3_10Rnd_762x51_G28_AP",
"BWA3_40Rnd_46x30_MP7",
"BWA3_100Rnd_556x45_G36",
"BWA3_15Rnd_9x19_P8",
"BWA3_30Rnd_556x45_G36_Tracer",
"BWA3_30Rnd_556x45_G36_SD",
"BWA3_30Rnd_556x45_G36",
"BWA3_30Rnd_556x45_G36_AP",
"BWA3_15Rnd_9x19_P8",
"Laserbatteries",
"HandGrenade",
"MiniGrenade",
"ACE_M84",
"ACE_HuntIR_M203",
"DemoCharge_Remote_Mag",
"SatchelCharge_Remote_Mag",
"ATMine_Range_Mag",
"ClaymoreDirectionalMine_Remote_Mag",
"SLAMDirectionalMine_Wire_Mag",
"APERSMine_Range_Mag",
"1Rnd_HE_Grenade_shell",
"Chemlight_red",
"Chemlight_blue",
"SmokeShellBlue",
"SmokeShellYellow",
"SmokeShellGreen",
"BWA3_DM32_Orange",
"BWA3_DM51A1",
"BWA3_DM25",
"hlc_30rnd_556x45_EPR_G36",
"hlc_30rnd_556x45_SOST_G36",
"hlc_30rnd_556x45_SPR_G36",
"hlc_20rnd_762x51_T_G3",
"hlc_20rnd_762x51_b_G3",
"hlc_30rnd_556x45_tdim_HK33",
"hlc_30rnd_556x45_EPR_HK33",
"hlc_30rnd_556x45_b_HK33",
"hlc_20rnd_762x51_MDim_G3",
"hlc_20rnd_762x51_T_G3",
"hlc_20rnd_762x51_barrier_G3",
"hlc_20rnd_762x51_b_G3",
"hlc_30rnd_556x45_mdim_HK33",
"hlc_30rnd_556x45_EPR_HK33",
"hlc_30rnd_556x45_b_HK33",
"hlc_30Rnd_9x19_SD_MP5",
"hlc_30Rnd_9x19_B_MP5",
"hlc_20rnd_762x51_b_G3",
"hlc_50rnd_762x51_MDIM_G3",
"hlc_30rnd_556x45_MDIM_G36",
"150Rnd_556x45_Drum_Mag_F",
"hlc_30rnd_556x45_SPR_G36",
"hlc_30rnd_556x45_EPR_G36"
];

_availableWeapons = [
"hlc_rifle_G36C",
"hlc_rifle_g3a3",
"hlc_rifle_g3sg1",
"hlc_rifle_hk53RAS",
"hlc_rifle_hk33a2RIS",
"hlc_rifle_g3ka4",
"hlc_rifle_hk33a2RIS_GL",
"hlc_smg_mp5sd6",
"hlc_smg_mp5a4",
"hlc_rifle_psg1",
"hlc_rifle_G36TAC",
"hlc_rifle_G36KA1KSK",
"HLC_Rifle_G36KSKAG36",
"hlc_rifle_G36KA1KSK",
"BWA3_G38_AG",
"BWA3_G36_LMG",
"BWA3_P8",
"BWA3_G38K_Tan",
"BWA3_RGW90",
"BWA3_MG5",
"BWA3_Vector",
"BWA3_Pzf3",
"BWA3_MP7",
"BWA3_MP7_equipped",
"BWA3_G36_equipped",
"BWA3_G36K_equipped",
"BWA3_G36_AG_equipped",
"BWA3_G36K_AG",
"BWA3_G36K_AG_equipped",
"BWA3_G36_LMG_equipped",
"BWA3_G27_AG",
"BWA3_G27",
"BWA3_G28_Standard_equipped",
"BWA3_G28_Assault_equipped",
"BWA3_MG4",
"BWA3_MG4_equipped",
"BWA3_MG5_Tan_equipped",
"BWA3_Fliegerfaust",
"BWA3_G82_equipped",
"BWA3_G27_AG_equipped",
"BWA3_G27_equipped",
"Binocular",
"Rangefinder",
"MineDetector"

];

//Populate with predefined items and whatever is already in the crate
[_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo;
[_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests + _availableAttachments + _availableItems )] call BIS_fnc_addVirtualItemCargo;
[_crate,((magazineCargo _crate) + _availableMagazines )] call BIS_fnc_addVirtualMagazineCargo;
[_crate,((weaponCargo _crate) +_availableWeapons)] call BIS_fnc_addVirtualWeaponCargo;

 

Die letzten Einträge