Cup LHD/Flugzeugträger entwaffnen
In die initServer.sqf den Code
_turrets = nearestObjects [ship, ["CUP_WV_B_Phalanx","CUP_WV_B_SS_Launcher_naval","CUP_WV_B_RAM_Launcher_naval"], 400];
{deleteVehicle _x;} forEach _turrets;
und dem Carrier den Variablenamen "ship" zuweisen,
( Danke an die Kombi Karl Baker/Reimchen für die Info :) )