Nächstgelegenden Spieler ermitteln
_nearest=objNull;
_nearestdist=10000;
{
_dist=vehicle _x distance civ1;
if (isPlayer _x and _dist<_nearestdist) then {
_nearest=_x;
_nearestdist=_dist;
};
} forEach playableUnits;
if (!isNull _nearest) then {civ1 move getPos vehicle _nearest};